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    #16
    Am I the only one who wishes they'd just completely stop bloating this game and go back to basic halo stuff? Sure make shit look pretty but don't add all this other complicated nonsensical crap.

    Grenades, weapons, basic HUD...done. No stupid shields no overly complex HUD I don't wana see writing on the screen like +20 for an assist or w.e ....completely ruining the beautiful simplicity that once was Halo.

    My .02


    Couldn't agree any more with the statements above. Choosing starting weapons now? Random weapon drops? This blows.

    I didn't bother watching half the video after I saw some of the crap there doing.

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      #17
      Originally posted by Cliche Guevara View Post
      Sorry, but Halo 4 is gonna blow. I'm the same type of player as you, I want a game that will provide the best competitive platform possible but I just don't see 343 being able to provide that. For starters, the BR, being a burst weapon, is not preferable to a single shot weapon. The burst removes a great deal of difficulty in aiming when it comes to picking off one-shots. What's more, in Halo 3 the BR has had a random spread to it's burst and that feature is returning for Halo 4. That greatly decreases the effectiveness of the gun and, while it does work better on LAN, it essentially turns longer range battles into a coin toss. If it were more similar to the H2 BR I would be a bit happier, but for whatever reason they thought they got the formula right in H3. They did at least bring the DMR back, but they also brought back bloom and gave it a 14 round clip. It's also safe to assume that they'll be bringing back the massive fucking hitboxes from Reach, seeing as H4 is built on Reach's engine.

      Not only are they failing yet again at giving us a solid utility weapon, it appears that 343 thought the problem with Reach is that it wasn't enough like CoD. So we're getting a slew of classes with all sorts of "perks" to choose from. It's AAs on steroids. Sprint, btw, is no longer an AA, it's default for everyone. You can also choose between a number of different weapons to spawn with, so they're moving even farther away from an even playing field. Ooh, and no more set weapon and powerup spawns on the map, instead we're getting random ordinance drops!

      tl;dr: Halo 4 is going to somehow be worse than Reach, which was somehow worse than Halo 3. I'll pass on buying Halo 4 and stick with LANing Halo: CE still.
      You only get ordinance drops if you play on the infinite slayer playlist smart guy. And have you even played the game yet?.. No? Hmm
      IG: @_j.wn

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        #18
        Pre-ordered yesterday, I am excite.

        >> 1988 3.1 ITB E30 /// 2002 E46 M3 6MT / 2008 335xi 6MT / 1991 S38B36 E30 (sold)

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          #19
          Originally posted by illest318i View Post
          You only get ordinance drops if you play on the infinite slayer playlist smart guy. And have you even played the game yet?.. No? Hmm
          Hmm, I was under the impression that it was to be standard. Either way, we've had a trend of Halo games getting shittier and shittier after Halo: CE came out. Simply based on precedent it would be idiotic for me to have any sort of optimism about Halo 4. Add that to the fact that I haven't heard a single good thing about Halo 4 and I currently have zero reason to buy the game. I'll either rent it or borrow it from a friend, but it's looking like this will be the first Halo game I don't buy.

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            #20
            Originally posted by Raxe View Post
            Pre-ordered yesterday, I am excite.
            Same! Halo got me back in to gaming almost a decade ago and I followed the series through. Reach sucked IMO with no ranking system. I'm no where near the player Fear is however I was in the upper 30's almost 40's in Halo 3. I do have a family to support ya know! lol

            Can't wait. I didn't even finish the story mode of Reach. I pray this brings back that "I can't put the controller down" feeling.

            Originally posted by Roysneon
            $5 shipped?
            Originally posted by MarkD
            You are a strange dude, I'n not answering any more posts from you.

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              #21
              Halo 2 is in my mind the best halo ever made. But Halo 3 seemed to have everything click, also be the most intense competitive console game to date. Just look at how COD, Reach were both removed from the MLG Circuit. They are both a joke, no order or even playing fields. Not saying both games take zero skill, they don't take much though.

              Problems with Reach:
              The DMR is shit, bloom is shit and so are classes or whatever those perks are. I am getting Halo 4 for my birthday, so I don't care if it sucks. I knew when Halo started to get like CODick, it would never go back to normal. Kids hate to gain skills, so they hostboot or play COD/Reach where there is points awarded for losing and point based ranking.
              Last edited by F34R; 09-03-2012, 01:01 PM.
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                #22
                Everything in my post is coming from a competitive standpoint. I'm sure you understand that, but I don't want other people to jump on it and I don't want to constatnly have to make the disclaimer. Anywho:

                Originally posted by F34R View Post
                Halo 2 is in my mind the best halo ever made.
                I'll give you that Halo 2 is a better 4v4 shooter, if only because of the maps. H:CE's maps, the competitive ones, that is, are better set up for 2v2 than 4v4. Prisoner, Wizard, Chill Out, and Derelict are all a bit chaotic with eight players. Beyond that, however, H:CE simply blows Halo 2 away.

                First and foremost, the aiming in H2 is far too forgiving and allows shots to hit when they're far off target. In H:CE if the center of the reticle is off the target then you're not landing the shot. Period. Aiming was far more diffucult in H:CE than H2. Then there's the melees. Holy shit they screwed the pooch on that one. The introduction of the lunge was the ruinifacation of Halo's melee system. It would be bad enough if it were just that it latched you on to your enemy and flung you towards him, but it's also horrendously inconsistant and has a massive hitbox.

                I could go on and on about the problems that Halo 2 had, but it seems unnecessary. Instead, here's a comparison of their gameplay mechanics: http://www.youtube.com/watch?v=ocyYw...eature=related

                But Halo 3 seemed to have everything click and be the most intense completive console game to date.
                Now, I can see how one could prefer H2 to H:CE, but there is no way you can honestly argue that Halo 3 offered the best competitive experience. First consider the maps. There is not one map from Halo 3 that would have made MLG's rotation in H1/2. Not one. Then there's the random spread of the BR that I mentioned earlier. For whetever reason Bungie decided that our weapons shouldn't fire where we want them to and we should instead have long range fights relegated to a coin toss. Again, I could go on and on, but this video will say more than anything I'll type: http://www.youtube.com/watch?v=NnATdmHs0GQ

                edit: my post being at 1:17 in the Halo thread=awesome.
                Last edited by Cliche Guevara; 09-03-2012, 01:26 PM.

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                  #23
                  Someone sounds butthurt. I usually buy games for the story and art style. Don't give two fucks about multiplayer.
                  1989 BMW 325is | 2019 Ford Ranger FX4
                  willschnitz

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                    #24
                    Originally posted by Wschnitz View Post
                    Someone sounds butthurt. I usually buy games for the story and art style. Don't give two fucks about multiplayer.
                    I may be a little butthurt. I've always been a huge fan of Halo and I hate to see the continuous downward spiral of my favorite video game series. I can still LAN Halo: CE regularly so I still have that, but I'd like to have a quality Halo game that I can play online.

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                      #25
                      In H:CE you did not have to aim ahead like you would in life. In H2/3 you HAD to lead your shots, I admit some of the sniper bounce kills were dumb...but Reach is a joke with head shots 1' off the head.

                      Being a former no life, MLG 50, 11 playlist 50s #236 in the world/#3 in NY. I have to say my shots are brutally on point. What people experience online is purely ONLINE gameplay. Lan is something to behold, I used to do a Halo party every year for the last 10 years. Online has a SHIT ton of BS from host and fucking Mexican/Euro fuckers(if you are reading this go rope and stool yourself).

                      Halo: CE was bare bones clunky awesomeness. In no way was it the best Halo made. Don't think I dislike the game, I have a mint copy and bought the Xbox FOR H:CE. IMO Halo hit the height of competitive experience in H3. H2 was what opened the world to console pro gaming on a new level. Each title broke the mold again and again, something just went wrong with trying to gain more followers from COD style gaming in Reach. Now it is about the money...

                      MLG removed Reach from the Circuit, that is enough of a reason to know they are doing shit wrong. I know you understand that with a competitive nature playing style. I just gave up after trying new games out to fill the void of H3. There is too many cheaters and I hate losing to fuckers behind a keyboard.

                      Classes removes the reason for: Map control, timing power weapons(you now spawn with them), power ups are now "perks". Hit markers are so off point that Helen Keller could win a DMR fight.

                      Halo Reach is all about gang banging one person at a time. In H3 I could take down a team with two nades and my BR, now you need fucking 8 shots to bust the shields.

                      The time of the Samurai is over, now the time of the noobs is bright.
                      Last edited by F34R; 09-03-2012, 02:01 PM.
                      ~ Puch Cafe. ~ Do business? feedback ~ Check out my leather company ~

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                        #26
                        Originally posted by F34R View Post
                        In H:CE you did not have to aim ahead like you would in life. In H2/3 you HAD to lead your shots
                        This is false, Halo 2 and Reach are hitscan, Halo: CE and 3 you have to lead your shots. Halo: CE has the most dramatic shot leading of the series, actually, and when you combine that with what is far and away the smallest hitbox of the series and the incredibly crisp strafe you get the most difficult aiming in the series. It's just no contest.

                        Being a former no life, MLG 50, 11 playlist 50s #236 in the world/#3 in NY. I have to say my shots are brutally on point. What people experience online is purely ONLINE gameplay. Lan is something to behold, I used to do a Halo party every year for the last 10 years. Online has a SHIT ton of BS from host and fucking Mexican/Euro fuckers(if you are reading this go rope and stool yourself).
                        I was the same way, though probably not quite as good. 50 in MLG, doubles, slayer, snipers, and SWAT. Also had a 38 in squad battle. Though the rank I'm most proud of is the 39 I got in H2 snipers. LAN is definitely the shit, that's why I LAN Halo: CE at least once a month.

                        Halo: CE was bare bones clunky awesomeness. In no way was it the best Halo made. Don't think I dislike the game, I have a mint copy and bought the Xbox FOR H:CE. IMO Halo hit the height of competitive experience in H3. H2 was what opened the world to console pro gaming on a new level. Each title broke the mold again and again, something just went wrong with trying to gain more followers from COD style gaming in Reach. Now it is about the money...
                        While MLG hit the height of it's popularity in terms of Halo with Halo 3, it is nowhere near as good as Halo 1 or 2. Hell, it's almost as bad as Reach (post-patch, that is). Halo: CE is by every measurement the best console FPS made. The aiming is the hardest, the strafe is the best, the maps are the best, the pistol is the best starting weapon, and the powerup/weapon spawns are the best in the series. It's far and away the most balanced in the series.

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                          #27
                          Will buy for story and co-op.

                          couldn't give two shits about multiplayer/live. Haven't cared about that aspect for all the other halo games.
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                            #28
                            Originally posted by Bimmerman325i View Post
                            Will buy for story and co-op.

                            couldn't give two shits about multiplayer/live. Haven't cared about that aspect for all the other halo games.
                            same. I don't have the time to deal with the kiddies on xbl.
                            1989 BMW 325is | 2019 Ford Ranger FX4
                            willschnitz

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                              #29
                              I'll rent it for the campaign. A weekend's worth of entertainment isn't worth $60.

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                                #30
                                Originally posted by Bimmerman325i View Post
                                Will buy for story and co-op.

                                couldn't give two shits about multiplayer/live. Haven't cared about that aspect for all the other halo games.
                                Complete opposite over here. I haven't finished the campaign in any of the Halos.

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