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Best race car video game/console?

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  • LEANE30
    replied
    Originally posted by Raxe View Post
    GTR is great if you're willing to spend a lot of time fiddling around, it's a hardcore sim and you need to adjust every aspect of your car for each track.

    i find it really rewarding - GTR2 (with a shitload of addons, mods, and such... right now i have 3 different installs with different physics patches, one is for F1, spec, prototypes, and LM's and such. the other is just fuckin around with all the modern cars - more "video game console" then the other two installs, and the third install is for vintage cars and is basically a transplanted GT Legends, 3.0, e21, M1, e30M3, etc.

    the graphics leave me wanting a little, it's good for such a dated game, (cheap too!) but the number of (REAL AND ACCURATE) tracks that i have on all my versions are unparalleled by any other game that i've play so far


    - racing on all those tracks and knowing their TRUE layouts and lines makes watching F1 absolutely addicting.


    in that GRID crash video, WTF is up with the doors ALWAYS coming open and falling off every time a car is rolled?? seems a little cheesy
    Last edited by LEANE30; 01-11-2009, 02:34 PM.

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  • CleanAzzE30z
    replied
    Dammit. I need to get into games again man.



    Mariano

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  • SamE30e
    replied
    Originally posted by ThePotsy View Post
    +1

    Once you get used to the physics, game is a blast and the crashes are insane.

    http://www.youtube.com/watch?v=1xW-W0_UxMI
    The physics are messed up.

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  • TwoJ's
    replied
    When can I buy GT5?

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  • ThePotsy
    replied
    Originally posted by 92 mtechnic cabrio View Post
    Race Driver: GRID
    +1

    Once you get used to the physics, game is a blast and the crashes are insane.

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  • 92 mtechnic cabrio
    replied
    Race Driver: GRID

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  • Wiglaf
    replied
    Originally posted by Hallen View Post
    That would never work for me unless you had lag bolts running half the way up those 2x4's. I would rip those legs right off. I have ripped my wheel off of my desk before and I suspect the legs on your rig would require a lot more bracing. :)
    lol
    they are just drywall screws but it works. I have plans to put in some triangle pieces to fill in the angles and reduce flex but it's really not that flimsy.
    I hate the wheel clamp tho, going to attach the wheel directly to wood somehow.

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  • Hallen
    replied
    Originally posted by Wiglaf View Post
    revision 1, shitty cellphone pics.

    don't mind the mess, was too busy racing to deal with it.
    That would never work for me unless you had lag bolts running half the way up those 2x4's. I would rip those legs right off. I have ripped my wheel off of my desk before and I suspect the legs on your rig would require a lot more bracing. :)

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  • kishg
    replied
    haha.. i should take some pics of my setup.. nice dog. lab?

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  • Wiglaf
    replied
    revision 1, shitty cellphone pics.








    don't mind the mess, was too busy racing to deal with it.

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  • JPE30
    replied
    Richard Burns Rally

    With that crazy Logitech FFB Wheel + shifter combo

    This was a friends setup and was amazing, most realistic rally game ever.

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  • kishg
    replied
    Originally posted by Hallen View Post
    Yes, about the offline stuff, thanks for clarifying that. I didn't write that very well.

    I know where iRacing is going with the stuff and it isn't a bad idea. We'll see how it goes. They are adding a lot of content very quickly. That is not a bad thing. I will be very interested if they introduce the Portland track. It is the only one I have driven so far. It would be nice to see how well they model it.

    I still think they have some physics problems. Although that might be because if the very limited changes you are allowed to make to most of the setups on the basic cars.

    I also hate the way the brakes work and find it very difficult to be consistent and to modulate the brakes. I have real world experience with this and I find that LFS does a better job in general. And honestly, a lot of the LFS tracks are a lot more interesting to drive than the real world tracks out there in sim land. I do love having real tracks though. It makes watching ALMS racing a lot more interesting when you know a little bit what going through that corner is like and where the tricky sections of the track are at.
    I come at it from a different perspective. for me, iracing is a means of practicing real world tracks that i drive on in real life. agree about the setup issues but they are working on those and with the more advanced cars, you can set them up. i find the physics to be ok but the track realism is excellent imo. which car did you drive? rookie solstice?

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  • JGood
    replied
    Originally posted by kishg View Post
    anyone whose driven Summit Main will get a kick out of this vid:

    http://www.youtube.com/watch?v=wouzmFz_hkQ
    That is awesome!

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  • Wiglaf
    replied
    I bought the 360 wheel and forza2 last night. Nice game, I hopelessly suck at it though.

    Really I thought I would be better at this after going through a 24hrs of lemons session and a season or two of autocross. The wheel is pretty cool, force feedback definitely helps steering.. but in game i have no sense of momentum. Every turn i skid off the course. I guess I just need to practce, I mastered a few other race games w/ the regular controller.

    I have no basis of comparison for the wheel other than a non-force feedback peice of crap i used w/ a playstation once.. but I was kind of expecting a higher magnitude of force, and the wheel could stand to be a few more inches in diameter. It works well though.

    are there any e30's in forza2? I thought I heard mention of it, maybe that was just forza1. I see an e36 available to buy.

    Leave a comment:


  • Hallen
    replied
    Originally posted by kishg View Post
    you can practice offline as much as you want with the content you purchased but there's no AI to "race" with. iracing is more of a simulation than a game. where it simply outshines every other sim is in the accuracy and realism of the tracks. they 3d laser scan every track. i've driven quite a few of the east coast tracks it has and the accuracy is amazing. far better than rfactor. As for rating, as much as a pita that is, it's what keeps the place from being a free for all. The safer you drive, the more license levels you will get and be eligible to participate in more series.

    anyone whose driven Summit Main will get a kick out of this vid:

    http://www.youtube.com/watch?v=wouzmFz_hkQ
    Yes, about the offline stuff, thanks for clarifying that. I didn't write that very well.

    I know where iRacing is going with the stuff and it isn't a bad idea. We'll see how it goes. They are adding a lot of content very quickly. That is not a bad thing. I will be very interested if they introduce the Portland track. It is the only one I have driven so far. It would be nice to see how well they model it.

    I still think they have some physics problems. Although that might be because if the very limited changes you are allowed to make to most of the setups on the basic cars.

    I also hate the way the brakes work and find it very difficult to be consistent and to modulate the brakes. I have real world experience with this and I find that LFS does a better job in general. And honestly, a lot of the LFS tracks are a lot more interesting to drive than the real world tracks out there in sim land. I do love having real tracks though. It makes watching ALMS racing a lot more interesting when you know a little bit what going through that corner is like and where the tricky sections of the track are at.

    Leave a comment:

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